![]() The detection functions, especially the last two, can cause quite a bit of CPU-load when used in a script that runs often enough to add/remove a perk without noticeable delay. GetDetectionLevel returns the detection-level of the calling actor vs. ![]() player) was noticed by the calling actor. GetDetected returns whether a specific actor (e.g. IsActorDetected returns the general detection state (i.e. ![]()
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